The community gave this build a rating, making it top-tier: Great
Focused on: Strikedamage
Designed for: Open World and Open World General
Expansions required:
Difficulty:
Normal
This build was last updated on May 26, 2024 and is up to date for the March 19, 2024 patch.
Contents
- 1 Overview
- 2 Template Code
- 3 Skill Bar
- 3.1 Weapon Variants
- 3.2 Skill Variants
- 4 Specializations
- 5 Equipment
- 5.1 Standard Equipment
- 6 Consumables
- 6.1 DPS
- 6.2 Defense
- 6.3 Farming
- 7 Usage
- 7.1 Damage
- 7.2 Chill generation
- 7.3 Notes and tips
- 7.4 Survivability
- 7.5 Crowd Control
Overview
Power reaper is a high damage build with great burst and AoE damage. It is resilient, and very self-reliant. It maintains a lot of Might and personal Quickness, and is one of the most reliable open world builds.
Template Code
[&DQg1KTIlIjbBEsESQAFAAYEAgQB3AXcBAxMDEwAAAAAAAAAAAAAAAAAAAAADLwBnADIAAA==]º
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Skill Bar
Greatsword
Dagger/Warhorn
Utility
Weapon Variants
Greatsword is absolutely mandatory. Never replace it.
- Staff - alternative to Dagger / Warhorn. Less damage and life force generation, but is ranged.
- Sword offhand - alternative to Warhorn. Requires Expanded Weapon Proficiency with Secrets of the Obscure. More damage but no crowd control.
Skill Variants
- Healing Skills
"Your Soul Is Mine!" provides decent healing and life force generation.
- Consume Conditions - more healing and cleanses all conditions, but doesn't generate life force.
- Utility Skills
Well of Darkness and Well of Suffering are required for damage. Spectral Grasp provides amazing utility with life force generation and pulls enemies around you so you can easily kill them.
- "You Are All Weaklings!" - DPS option to replace Spectral Grasp when there's no need to pull mobs. Also provides might and stunbreaks
- "Suffer!" - transfers conditions and chills.
- Corrosive Poison Cloud - destroys projectiles.
- Spectral Armor - power defense and life force generation.
- Spectral Walk - condition defense and life force generation.
- Summon Shadow Fiend - minion with decent life force generation.
- "Rise!" - great when fighting packs of enemies.
- Elite Skills
"Chilled to the Bone!" does good damage and crowd control and provides boons.
- Summon Flesh Golem - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Head
Assassin
Shoulders
Berserker
Chest
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Dagger
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6
Relic
- Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
- You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Reaper's Shroud is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's Death Shroud but, in exchange, provides massive damage.
Damage
Most of the damage comes from Reaper's Shroud thanks to Death Perception and Reaper's Onslaught. Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force.
- Opener
When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from Death Perception and Reaper's Onslaught.
- Nightfall
- Grasping Darkness ⇒ Weapon swap
- Well of Darkness
- Well of Suffering
- Life Siphon ⇒ Reaper's Shroud
- Death's Charge
- Soul Spiral inside your wells to make use of the whirl finisher.
- Life Rend Life Slash Life Reap X2
- Death's Charge
- Life Rend Life Slash Life Reap X2
- Death's Charge
- Life Rend Life Slash Life Reap X2
- Death's Charge
- Exit Reaper's Shroud
- Life Siphon ⇒ Weapon swap
- Death Spiral
- Gravedigger
- Grasping Darkness happens almost immediatly but has a long aftercast that you can cancel with weapon swap.
- Consider casting Infusing Terror for Stability to ensure you do not get interrupted during your high damage Reaper's Shroud.
- Use Executioner's Scythe instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from Reaper's Onslaught.
- If the enemy is below 50% HP, keep spamming Gravedigger.
- Nightfall will trigger Relic of Fireworks for a nice damage boost as you prepare to enter Shroud.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with Grasping Darkness and "Chilled to the Bone!".
Chill generation
Reaper's inflict much higher damage to chilled foes thanks to Cold Shoulder. Inflicting chill is very easy:
- Chilling Nova - one of the primary sources of chill, but requires the target to already be chilled.
- Well of Darkness - one of the primary sources of chill, used at the start of the combo.
- "Chilled to the Bone!" - applies chill in a large area.
- Grasping Darkness - this skill is usually used as an opener due to its pull, and it also chills.
- Chilling Scythe - the final hit of the greatsword auto-chain.
- Executioner's Scythe - applies chill in a large area and places an ice field.
- Soul Spiral, Gravedigger, Death Spiral - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also: Guide:What_are_Combo_Fields)
- Shivers of Dread - applies chill to any enemy feared, with no cooldown; this means Terrify will apply chill.
Notes and tips
- Pull mobs together with Spectral Grasp and/or Grasping Darkness before bursting them all down.
- When dealing with groups of mobs, remember Gravedigger will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- Grasping Darkness has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from Soul Eater.
- Death's Charge destroys projectiles.
- Nightfall corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- Reaper's Shroud is as a second health bar and has a natural 33% damage redution. Infusing Terror further reduces damage taken.
- Use Consume Conditions to cleanse conditions. If more is needed, run "Suffer!".
- "Chilled to the Bone!" provides Stability.